Dec 04, 2005, 12:02 AM // 00:02
|
#1
|
Wilds Pathfinder
Join Date: Sep 2005
Guild: [cola]
|
enchantmen/hex countdown timer
It's annoying not knowing how much time left I have on my enchantments, especially the long lasting ones. So basically why not have a countdown timer on the enchantment/hex in the status bar? Like the cooldown timers on the skillbar.
|
|
|
Dec 04, 2005, 06:36 AM // 06:36
|
#2
|
of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
|
That works out pretty well and doesn't add any clutter to the interface. And it's intuitive to boot. I like this idea. It'd be nice to know whether it's better cure the condition/hex or simply wait it out.
|
|
|
Dec 04, 2005, 07:33 AM // 07:33
|
#3
|
Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
|
I don't think you should know how long enemy hexes/cconditions will last, I'm not even sure whether ally ebchants should show with a timer, but self enchants should do; because you know anyway - its just an interface change. Then again, players of Quake etc have learned how to count to 30 for health/bonus respawns. Naybe Anet expects us to do this for ourselves too.
mish
|
|
|
Dec 04, 2005, 08:11 AM // 08:11
|
#4
|
of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
|
Quote:
Originally Posted by darkMishkin
I don't think you should know how long enemy hexes/cconditions will last
|
Meh, I don't really see the harm in it.
|
|
|
Dec 04, 2005, 11:57 AM // 11:57
|
#5
|
Ascalonian Squire
|
Guess I'm gonna get by behind kicked for this post... :-D
If you have that information in the interface it would indeed be easier to know when you should cast you next spell/hex/enchantment but isn't this the charm with it?
I mean not knowing exact how long you have left on you hexes etc. but having to guess or count that all by yourself.
My point is that the more information you have in the interface the less of your own skills you'll have to use while casting.
|
|
|
Mar 05, 2007, 06:53 PM // 18:53
|
#6
|
Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
|
/signed
I was going to post this, but I see this thread
|
|
|
Mar 05, 2007, 09:31 PM // 21:31
|
#7
|
Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
|
/signed
this is useful.... i hate to say it but wow does this and i like it.....
|
|
|
Mar 05, 2007, 09:39 PM // 21:39
|
#8
|
Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
|
It starts to flash when it's about to end, and that works well enough for me.
If it's not flashing, it'll stay for a while, meaning it should be removed (if it's a condition or hex), or is going to stay there for at least a few more seconds (if it's an enchant)...
I don't see any use for a timer, to be honest, intuition also works fine, looking at some extra numbers would be quite distracting.
/notsigned
|
|
|
Mar 05, 2007, 09:42 PM // 21:42
|
#9
|
Banned
|
/notsigned and take out the arrows.
If you can't recognize an enchantment/hex and when it's about to go bye bye, you shouldn't be playing anything more than low end pve / ab.
|
|
|
Mar 05, 2007, 09:49 PM // 21:49
|
#10
|
Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
|
its simple change thats actually usefull
(besides, interface tells you how log enemy hex is gonna last - you can hover mouse on it to see exact properties of it)
|
|
|
Mar 05, 2007, 10:00 PM // 22:00
|
#11
|
Ascalonian Squire
Join Date: Jun 2005
Location: Jackson, TN
Guild: The Hellplague
Profession: W/Mo
|
/signed and I'll go one step further....Programmable UI's ala EQ2. Can't tell you how much fun I've had modding my UI in EQ2. Timers on status changes, making the life bars bigger or smaller, including more information in the Inventory screen, etc. All in good fun and, since it is Client side anyway, it won't require that much tweaking on the server side.
Drog
|
|
|
Mar 06, 2007, 04:15 AM // 04:15
|
#12
|
Frost Gate Guardian
|
Quote:
Originally Posted by zwei2stein
its simple change thats actually usefull
(besides, interface tells you how log enemy hex is gonna last - you can hover mouse on it to see exact properties of it)
|
Yes but if you don't know how long your enchantments last and can't be bothered to hover your mouse over its skill icon then tbh you don't need something like this.
Atm I wouldn't mind something like this for enchants you cast on allies - sitting counting to 16 for my PS to run out is just ridiculous - I sure get some weird looks if people walk in while I'm playing. :P
(This is easy enough on anything with a timer such as HA, but in general PvE you have no timer. Perhaps an option to have a counter which you could reset at will with another option in the display properties?)
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 12:29 PM // 12:29.
|